Collisions Simulator
Simulate 1D elastic and inelastic collisions. Adjust masses and initial velocities to explore momentum and kinetic energy conservation.
About Collisions
A collision is an event in which two or more objects exert forces on each other over a short time interval. The total linear momentum of an isolated system is always conserved in any collision. Kinetic energy, however, is only conserved in perfectly elastic collisions.
Key Variables
| Symbol | Name | Unit | Description |
|---|---|---|---|
| m₁, m₂ | Masses | kg | Masses of the two blocks |
| v₁, v₂ | Initial Velocities | m/s | Velocities before collision (positive = rightward) |
| v₁f, v₂f | Final Velocities | m/s | Velocities after collision |
| p₁, p₂ | Momenta | kg·m/s | p = mv for each block |
| p_total | Total Momentum | kg·m/s | p₁ + p₂ — conserved in all collisions |
| KE_before | Initial KE | J | ½m₁v₁² + ½m₂v₂² |
| KE_after | Final KE | J | ½m₁v₁f² + ½m₂v₂f² |
| ΔKE | Energy Lost | J | KE_before − KE_after (zero for elastic) |
Elastic Collision Example
m₁ = 2 kg, v₁ = 3 m/s, m₂ = 1 kg, v₂ = −1 m/s (elastic collision):
Inelastic (Perfectly Inelastic) Collision
In a perfectly inelastic collision, the two objects stick together and move as one. This represents maximum kinetic energy loss while still conserving momentum.
Special Cases
- Equal masses (elastic): objects exchange velocities — classic Newton's Cradle behaviour.
- Very heavy object hits stationary light object (elastic): heavy barely slows, light bounces at ~2× heavy's speed.
- Light hits very heavy stationary object (elastic): light bounces back at nearly the same speed.
- Head-on collision with equal speeds (elastic): both reverse directions.
Collision Formulas
Conservation of Momentum
Elastic Collision Velocities
Perfectly Inelastic Collision Velocity
Kinetic Energy Before and After
| Quantity | Elastic | Inelastic |
|---|---|---|
| Momentum | Conserved | Conserved |
| Kinetic Energy | Conserved | NOT conserved (ΔKE lost as heat/sound) |
| Final velocities | Two separate | One shared velocity |
| Objects | Bounce apart | Stick together |
Frequently Asked Questions
Is momentum always conserved in a collision?
Yes, if there are no external forces on the system. The internal collision forces are equal and opposite (Newton's Third Law), so they cancel when summing over the whole system. Momentum is always conserved in both elastic and inelastic collisions.
What is the coefficient of restitution?
The coefficient of restitution e = |v2f − v1f| / |v1 − v2|. For perfectly elastic collisions e = 1, for perfectly inelastic e = 0. Values between 0 and 1 represent partially inelastic collisions. This simulator shows the two extreme cases.
What happens when equal masses collide elastically?
The velocities are exchanged. If m₁ = m₂ = m, then v1f = v2 and v2f = v1. This is why in Newton's Cradle, one ball hitting a stationary ball sends exactly one ball out the other side.
Can I set a negative velocity?
Yes. Negative velocity means the block moves to the left. This allows head-on collisions where both blocks approach each other, or scenarios where one block overtakes another from behind.
What causes kinetic energy loss in an inelastic collision?
The 'lost' KE is converted to other forms of energy: heat from deformation, sound (the collision 'thud'), permanent deformation of materials, and vibrations. Total energy including these forms is still conserved — only mechanical KE decreases.